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  • Injustice 2, il changelog completo della patch 1.04
  • Games

Injustice 2, il changelog completo della patch 1.04

Games Reporter Giugno 13, 2017

Injustice 2 si aggiorna con la nuova patch, che porta il picchiaduro alla versione 1.04. La patch non si limita a corregere alcuni bug miniori ma introduce importanti cambiamenti e nuovi oggetti.

Tra le note negative, il prezzo dei Loot Crate è stato aumentato ma, per fortuna, tutti gli altri aspetti soggetti a modifica da parte della Software House dovrebbero (il condizionale è d'obbligo, fino a prova contraria) migliorare il gameplay e l'esperienza generale dei videogiocatori. Vi lasciamo dunque al changelog completo della patch 1.04 di Injustice 2:

General Gameplay Fixes

  • General stability improvements
  • Many move list corrections
  • Added more descriptive connection error messages and improved detection
  • Fixed audio issues related to moves being interrupted
  • Improved AI logic for multiverse opponents & for player AI loadouts
  • Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred
  • Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side
  • Gear Loadouts are now displayed in the loading screen for online matches
  • The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it
  • Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection
  • The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup
  • Added ability to view Set Bonuses in the customize character summary page
  • Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches
  • Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20
  • The Guild tab will now flash in the main menu to indicate if awards are available to be claimed
  • Corrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened
  • Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks
  • Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring

Stage-Specific Fixes

  • Batcave – Hanging hook Environmental Interaction now has a cooldown after being used
  • Batcave – fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary
  • Brainiac Ship – fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances
  • Metropolis – fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction
  • Slaughter Swamp – reduced the range in which the truck Environmental Interaction can be used

Character Specific Fixes

Black Adam

  • The Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)
  • The Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into

Bane

  • Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)
  • Fixed a bug which prevented his forward and backward throw to not reward a first hit bonus
  • While in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)

Brainiac

  • Slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard)

Cyborg

  • Fixed a bug which could cause the HUD UI for his character power to display the wrong icon

Darkseid

  • The character power Parademons will no longer sometimes immediately attack if the character power button is still held down
  • Fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame
  • Fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances

Deadshot

  • Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active

The Flash 

  • The visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames

Green Arrow

  • Fixed a bug preventing Canary's Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel

Joker

  • Reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters

Poison Ivy

  • Fixed a bug where Bed of Thorns visual effects could linger when the move was not active

Scarecrow

  • Fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)

Wonder Woman

  • The Gear ability Amalthea’s Protection no longer loses armor when meter-burned.
  • Fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame

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